世界のゲーム用ヘッドセット・ゲーム用ヘッドホン市場レポート2020年

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◆英語タイトル:Global Gaming Headsets and Gaming Headphones Sales Market Report 2020
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◆発行日:2021年1月(※2024年版があります。お問い合わせください。)
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QYリサーチ社の本調査レポートでは、世界のゲーム用ヘッドセット・ゲーム用ヘッドホン市場について種類別(ゲーム用ヘッドセット、ゲーム用ヘッドホン)、用途別(個人用、商業用)、地域別(アメリカ、ヨーロッパ、中国、日本、東南アジア、インド)に区分して調査し、纏めました。2015年~2026年までの市場規模予測、主要プレイヤーの競争状況・市場シェア・企業情報、製造コスト分析、販売チャネル・流通業者・顧客情報、市場動向・機会・課題などのマーケットデータが記載されています。市場予測データは新型コロナウイルスの影響を反映させました。
・ゲーム用ヘッドセット・ゲーム用ヘッドホン市場の概要
・世界の主要地域別ゲーム用ヘッドセット・ゲーム用ヘッドホン市場規模2015-2026
・主要プレイヤーの競争状況・市場シェア
・世界のゲーム用ヘッドセット・ゲーム用ヘッドホン市場規模2015-2026:種類別(ゲーム用ヘッドセット、ゲーム用ヘッドホン)
・世界のゲーム用ヘッドセット・ゲーム用ヘッドホン市場規模2015-2026:用途別(個人用、商業用)
・ゲーム用ヘッドセット・ゲーム用ヘッドホンのアメリカ市場規模2015-2020
・ゲーム用ヘッドセット・ゲーム用ヘッドホンのヨーロッパ市場規模2015-2020
・ゲーム用ヘッドセット・ゲーム用ヘッドホンの中国市場規模2015-2020
・ゲーム用ヘッドセット・ゲーム用ヘッドホンの日本市場規模2015-2020
・ゲーム用ヘッドセット・ゲーム用ヘッドホンの東南アジア市場規模2015-2020
・ゲーム用ヘッドセット・ゲーム用ヘッドホンのインド市場規模2015-2020
・主要プレイヤーの企業情報:事業概要・売上・企業動向
・ゲーム用ヘッドセット・ゲーム用ヘッドホンの製造コスト分析
・販売チャネル、流通業者、顧客
・ゲーム用ヘッドセット・ゲーム用ヘッドホンの市場動向・機会・課題
・調査の結論
【レポートの概要】

The gaming headset and gaming headphone, generally designed and used purely for gaming.
The industry’s leading producers are Turtle Beach, Sennheiser and Sony, with revenue ratios of 18.98%, 10.14% and 7.96%, respectively, in 2019.

Market Analysis and Insights: Global Gaming Headsets and Gaming Headphones Market
The global Gaming Headsets and Gaming Headphones market size is projected to reach US$ 2567.3 million by 2026, from US$ 1708.8 million in 2020, at a CAGR of 7.0% during 2021-2026.

Global Gaming Headsets and Gaming Headphones Scope and Market Size
The global Gaming Headsets and Gaming Headphones market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Gaming Headsets and Gaming Headphones market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by region (country), by Type and by Application for the period 2015-2026.

Segment by Type, the Gaming Headsets and Gaming Headphones market is segmented into
Gaming Headsets
Gaming Headphones

Segment by Application, the Gaming Headsets and Gaming Headphones market is segmented into
Personal Use
Commercial Use

The Gaming Headsets and Gaming Headphones market is analysed and market size information is provided by regions (countries). Segment by Application, the Gaming Headsets and Gaming Headphones market is segmented into United States, Europe, China, Japan, Southeast Asia, India and Rest of World.
The report includes region-wise market size for the period 2015-2026. It also includes market size and forecast by players, by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.

Competitive Landscape and Gaming Headsets and Gaming Headphones Market Share Analysis
Gaming Headsets and Gaming Headphones market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in Gaming Headsets and Gaming Headphones business, the date to enter into the Gaming Headsets and Gaming Headphones market, Gaming Headsets and Gaming Headphones product introduction, recent developments, etc.

The major vendors covered:
Turtle Beach
Sennheiser
Sony
Logitech
Hyperx (Kingston)
Somic
Razer
Corsair
SteelSeries
Plantronics
Audio-Technica
Kotion Electronic
Trust International
Creative Technology
Thrustmaster
Big Ben
PDP-Pelican
Mad Catz
Cooler Master
KYE System Corp (Genius)

【レポートの目次】

1 Gaming Headsets and Gaming Headphones Market Overview
1.1 Gaming Headsets and Gaming Headphones Product Scope
1.2 Gaming Headsets and Gaming Headphones Segment by Type
1.2.1 Global Gaming Headsets and Gaming Headphones Sales by Type (2020-2026)
1.2.2 Gaming Headsets
1.2.3 Gaming Headphones
1.3 Gaming Headsets and Gaming Headphones Segment by Application
1.3.1 Global Gaming Headsets and Gaming Headphones Sales Comparison by Application (2020-2026)
1.3.2 Personal Use
1.3.3 Commercial Use
1.4 Gaming Headsets and Gaming Headphones Market Estimates and Forecasts (2015-2026)
1.4.1 Global Gaming Headsets and Gaming Headphones Sales Growth Rate (2015-2026)
1.4.2 Global Gaming Headsets and Gaming Headphones Revenue and Growth Rate (2015-2026)
1.4.3 Global Gaming Headsets and Gaming Headphones Price Trends (2015-2026)

2 Gaming Headsets and Gaming Headphones Estimate and Forecast by Region
2.1 Global Gaming Headsets and Gaming Headphones Market Size by Region: 2015 VS 2020 VS 2026
2.2 Global Gaming Headsets and Gaming Headphones Retrospective Market Scenario by Region (2015-2020)
2.2.1 Global Gaming Headsets and Gaming Headphones Sales Market Share by Region (2015-2020)
2.2.2 Global Gaming Headsets and Gaming Headphones Revenue Market Share by Region (2015-2020)
2.3 Global Gaming Headsets and Gaming Headphones Market Estimates and Forecasts by Region (2021-2026)
2.3.1 Global Gaming Headsets and Gaming Headphones Sales Estimates and Forecasts by Region (2021-2026)
2.3.2 Global Gaming Headsets and Gaming Headphones Revenue Forecast by Region (2021-2026)
2.4 Geographic Market Analysis: Market Facts & Figures
2.4.1 United States Gaming Headsets and Gaming Headphones Estimates and Projections (2015-2026)
2.4.2 Europe Gaming Headsets and Gaming Headphones Estimates and Projections (2015-2026)
2.4.3 China Gaming Headsets and Gaming Headphones Estimates and Projections (2015-2026)
2.4.4 Japan Gaming Headsets and Gaming Headphones Estimates and Projections (2015-2026)
2.4.5 Southeast Asia Gaming Headsets and Gaming Headphones Estimates and Projections (2015-2026)
2.4.6 India Gaming Headsets and Gaming Headphones Estimates and Projections (2015-2026)
3 Global Gaming Headsets and Gaming Headphones Competition Landscape by Players
3.1 Global Top Gaming Headsets and Gaming Headphones Players by Sales (2015-2020)
3.2 Global Top Gaming Headsets and Gaming Headphones Players by Revenue (2015-2020)
3.3 Global Gaming Headsets and Gaming Headphones Market Share by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gaming Headsets and Gaming Headphones as of 2019)
3.4 Global Gaming Headsets and Gaming Headphones Average Price by Company (2015-2020)
3.5 Manufacturers Gaming Headsets and Gaming Headphones Manufacturing Sites, Area Served, Product Type
3.6 Manufacturers Mergers & Acquisitions, Expansion Plans
3.7 Primary Interviews with Key Gaming Headsets and Gaming Headphones Players (Opinion Leaders)
4 Global Gaming Headsets and Gaming Headphones Market Size by Type
4.1 Global Gaming Headsets and Gaming Headphones Historic Market Review by Type (2015-2020)
4.1.1 Global Gaming Headsets and Gaming Headphones Sales Market Share by Type (2015-2020)
4.1.2 Global Gaming Headsets and Gaming Headphones Revenue Market Share by Type (2015-2020)
4.1.3 Global Gaming Headsets and Gaming Headphones Price by Type (2015-2020)
4.2 Global Gaming Headsets and Gaming Headphones Market Estimates and Forecasts by Type (2021-2026)
4.2.1 Global Gaming Headsets and Gaming Headphones Sales Forecast by Type (2021-2026)
4.2.2 Global Gaming Headsets and Gaming Headphones Revenue Forecast by Type (2021-2026)
4.2.3 Global Gaming Headsets and Gaming Headphones Price Forecast by Type (2021-2026)
5 Global Gaming Headsets and Gaming Headphones Market Size by Application
5.1 Global Gaming Headsets and Gaming Headphones Historic Market Review by Application (2015-2020)
5.1.1 Global Gaming Headsets and Gaming Headphones Sales Market Share by Application (2015-2020)
5.1.2 Global Gaming Headsets and Gaming Headphones Revenue Market Share by Application (2015-2020)
5.1.3 Global Gaming Headsets and Gaming Headphones Price by Application (2015-2020)
5.2 Global Gaming Headsets and Gaming Headphones Market Estimates and Forecasts by Application (2021-2026)
5.2.1 Global Gaming Headsets and Gaming Headphones Sales Forecast by Application (2021-2026)
5.2.2 Global Gaming Headsets and Gaming Headphones Revenue Forecast by Application (2021-2026)
5.2.3 Global Gaming Headsets and Gaming Headphones Price Forecast by Application (2021-2026)

6 United States Gaming Headsets and Gaming Headphones Market Facts & Figures
6.1 United States Gaming Headsets and Gaming Headphones Sales Market Share by Company (2015-2020)
6.2 United States Gaming Headsets and Gaming Headphones Sales Market Share by Type (2015-2020)
6.3 United States Gaming Headsets and Gaming Headphones Sales Market Share by Application (2015-2020)

7 Europe Gaming Headsets and Gaming Headphones Market Facts & Figures
7.1 Europe Gaming Headsets and Gaming Headphones Sales Market Share by Company (2015-2020)
7.2 Europe Gaming Headsets and Gaming Headphones Sales Market Share by Type (2015-2020)
7.3 Europe Gaming Headsets and Gaming Headphones Sales Market Share by Application (2015-2020)

8 China Gaming Headsets and Gaming Headphones Market Facts & Figures
8.1 China Gaming Headsets and Gaming Headphones Sales Market Share by Company (2015-2020)
8.2 China Gaming Headsets and Gaming Headphones Sales Market Share by Type (2015-2020)
8.3 China Gaming Headsets and Gaming Headphones Sales Market Share by Application (2015-2020)

9 Japan Gaming Headsets and Gaming Headphones Market Facts & Figures
9.1 Japan Gaming Headsets and Gaming Headphones Sales Market Share by Company (3015-3030)
9.2 Japan Gaming Headsets and Gaming Headphones Sales Market Share by Type (2015-2020)
9.3 Japan Gaming Headsets and Gaming Headphones Sales Market Share by Application (2015-2020)

10 Southeast Asia Gaming Headsets and Gaming Headphones Market Facts & Figures
10.1 Southeast Asia Gaming Headsets and Gaming Headphones Sales Market Share by Company (2015-2020)
10.2 Southeast Asia Gaming Headsets and Gaming Headphones Sales Market Share by Type (2015-2020)
10.3 Southeast Asia Gaming Headsets and Gaming Headphones Sales Market Share by Application (2015-2020)

11 India Gaming Headsets and Gaming Headphones Market Facts & Figures
11.1 India Gaming Headsets and Gaming Headphones Sales Market Share by Company (2015-2020)
11.2 India Gaming Headsets and Gaming Headphones Sales Market Share by Type (2015-2020)
11.3 India Gaming Headsets and Gaming Headphones Sales Market Share by Application (2015-2020)

12 Company Profiles and Key Figures in Gaming Headsets and Gaming Headphones Business
12.1 Turtle Beach
12.1.1 Turtle Beach Corporation Information
12.1.2 Turtle Beach Business Overview
12.1.3 Turtle Beach Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2015-2020)
12.1.4 Turtle Beach Gaming Headsets and Gaming Headphones Products Offered
12.1.5 Turtle Beach Recent Development
12.2 Sennheiser
12.2.1 Sennheiser Corporation Information
12.2.2 Sennheiser Business Overview
12.2.3 Sennheiser Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2015-2020)
12.2.4 Sennheiser Gaming Headsets and Gaming Headphones Products Offered
12.2.5 Sennheiser Recent Development
12.3 Sony
12.3.1 Sony Corporation Information
12.3.2 Sony Business Overview
12.3.3 Sony Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2015-2020)
12.3.4 Sony Gaming Headsets and Gaming Headphones Products Offered
12.3.5 Sony Recent Development
12.4 Logitech
12.4.1 Logitech Corporation Information
12.4.2 Logitech Business Overview
12.4.3 Logitech Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2015-2020)
12.4.4 Logitech Gaming Headsets and Gaming Headphones Products Offered
12.4.5 Logitech Recent Development
12.5 Hyperx (Kingston)
12.5.1 Hyperx (Kingston) Corporation Information
12.5.2 Hyperx (Kingston) Business Overview
12.5.3 Hyperx (Kingston) Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2015-2020)
12.5.4 Hyperx (Kingston) Gaming Headsets and Gaming Headphones Products Offered
12.5.5 Hyperx (Kingston) Recent Development
12.6 Somic
12.6.1 Somic Corporation Information
12.6.2 Somic Business Overview
12.6.3 Somic Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2015-2020)
12.6.4 Somic Gaming Headsets and Gaming Headphones Products Offered
12.6.5 Somic Recent Development
12.7 Razer
12.7.1 Razer Corporation Information
12.7.2 Razer Business Overview
12.7.3 Razer Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2015-2020)
12.7.4 Razer Gaming Headsets and Gaming Headphones Products Offered
12.7.5 Razer Recent Development
12.8 Corsair
12.8.1 Corsair Corporation Information
12.8.2 Corsair Business Overview
12.8.3 Corsair Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2015-2020)
12.8.4 Corsair Gaming Headsets and Gaming Headphones Products Offered
12.8.5 Corsair Recent Development
12.9 SteelSeries
12.9.1 SteelSeries Corporation Information
12.9.2 SteelSeries Business Overview
12.9.3 SteelSeries Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2015-2020)
12.9.4 SteelSeries Gaming Headsets and Gaming Headphones Products Offered
12.9.5 SteelSeries Recent Development
12.10 Plantronics
12.10.1 Plantronics Corporation Information
12.10.2 Plantronics Business Overview
12.10.3 Plantronics Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2015-2020)
12.10.4 Plantronics Gaming Headsets and Gaming Headphones Products Offered
12.10.5 Plantronics Recent Development
12.11 Audio-Technica
12.11.1 Audio-Technica Corporation Information
12.11.2 Audio-Technica Business Overview
12.11.3 Audio-Technica Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2015-2020)
12.11.4 Audio-Technica Gaming Headsets and Gaming Headphones Products Offered
12.11.5 Audio-Technica Recent Development
12.12 Kotion Electronic
12.12.1 Kotion Electronic Corporation Information
12.12.2 Kotion Electronic Business Overview
12.12.3 Kotion Electronic Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2015-2020)
12.12.4 Kotion Electronic Gaming Headsets and Gaming Headphones Products Offered
12.12.5 Kotion Electronic Recent Development
12.13 Trust International
12.13.1 Trust International Corporation Information
12.13.2 Trust International Business Overview
12.13.3 Trust International Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2015-2020)
12.13.4 Trust International Gaming Headsets and Gaming Headphones Products Offered
12.13.5 Trust International Recent Development
12.14 Creative Technology
12.14.1 Creative Technology Corporation Information
12.14.2 Creative Technology Business Overview
12.14.3 Creative Technology Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2015-2020)
12.14.4 Creative Technology Gaming Headsets and Gaming Headphones Products Offered
12.14.5 Creative Technology Recent Development
12.15 Thrustmaster
12.15.1 Thrustmaster Corporation Information
12.15.2 Thrustmaster Business Overview
12.15.3 Thrustmaster Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2015-2020)
12.15.4 Thrustmaster Gaming Headsets and Gaming Headphones Products Offered
12.15.5 Thrustmaster Recent Development
12.16 Big Ben
12.16.1 Big Ben Corporation Information
12.16.2 Big Ben Business Overview
12.16.3 Big Ben Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2015-2020)
12.16.4 Big Ben Gaming Headsets and Gaming Headphones Products Offered
12.16.5 Big Ben Recent Development
12.17 PDP-Pelican
12.17.1 PDP-Pelican Corporation Information
12.17.2 PDP-Pelican Business Overview
12.17.3 PDP-Pelican Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2015-2020)
12.17.4 PDP-Pelican Gaming Headsets and Gaming Headphones Products Offered
12.17.5 PDP-Pelican Recent Development
12.18 Mad Catz
12.18.1 Mad Catz Corporation Information
12.18.2 Mad Catz Business Overview
12.18.3 Mad Catz Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2015-2020)
12.18.4 Mad Catz Gaming Headsets and Gaming Headphones Products Offered
12.18.5 Mad Catz Recent Development
12.19 Cooler Master
12.19.1 Cooler Master Corporation Information
12.19.2 Cooler Master Business Overview
12.19.3 Cooler Master Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2015-2020)
12.19.4 Cooler Master Gaming Headsets and Gaming Headphones Products Offered
12.19.5 Cooler Master Recent Development
12.20 KYE System Corp (Genius)
12.20.1 KYE System Corp (Genius) Corporation Information
12.20.2 KYE System Corp (Genius) Business Overview
12.20.3 KYE System Corp (Genius) Gaming Headsets and Gaming Headphones Sales, Revenue and Gross Margin (2015-2020)
12.20.4 KYE System Corp (Genius) Gaming Headsets and Gaming Headphones Products Offered
12.20.5 KYE System Corp (Genius) Recent Development

13 Gaming Headsets and Gaming Headphones Manufacturing Cost Analysis
13.1 Gaming Headsets and Gaming Headphones Key Raw Materials Analysis
13.1.1 Key Raw Materials
13.1.2 Key Raw Materials Price Trend
13.1.3 Key Suppliers of Raw Materials
13.2 Proportion of Manufacturing Cost Structure
13.3 Manufacturing Process Analysis of Gaming Headsets and Gaming Headphones
13.4 Gaming Headsets and Gaming Headphones Industrial Chain Analysis

14 Marketing Channel, Distributors and Customers
14.1 Marketing Channel
14.2 Gaming Headsets and Gaming Headphones Distributors List
14.3 Gaming Headsets and Gaming Headphones Customers

15 Market Dynamics
15.1 Gaming Headsets and Gaming Headphones Market Trends
15.2 Gaming Headsets and Gaming Headphones Opportunities and Drivers
15.3 Gaming Headsets and Gaming Headphones Market Challenges
15.4 Gaming Headsets and Gaming Headphones Market Restraints
15.5 Porter’s Five Forces Analysis

16 Research Findings and Conclusion

17 Appendix
17.1 Research Methodology
17.1.1 Methodology/Research Approach
17.1.2 Data Source
17.2 Author List
17.3 Disclaimer

...

【掲載企業】

Turtle Beach、Sennheiser、Sony、Logitech、Hyperx (Kingston)、Somic、Razer、Corsair、SteelSeries、Plantronics、Audio-Technica、Kotion Electronic、Trust International、Creative Technology、Thrustmaster、Big Ben、PDP-Pelican、Mad Catz、Cooler Master、KYE System Corp (Genius)

【免責事項】
https://www.globalresearch.jp/disclaimer

★リサーチレポート[ 世界のゲーム用ヘッドセット・ゲーム用ヘッドホン市場レポート2020年(Global Gaming Headsets and Gaming Headphones Sales Market Report 2020)]についてメールでお問い合わせはこちらでお願いします。