世界のゲーム用キーボード市場レポート2020年

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◆英語タイトル:Global Gaming Keyboards Sales Market Report 2020
◆商品コード:QYR21FB5683
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◆発行日:2021年1月(※2024年版があります。お問い合わせください。)
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QYリサーチ社の本調査レポートでは、世界のゲーム用キーボード市場について種類別(有線、無線)、用途別(コンピュータ、テレビ、ゲーム機、その他)、地域別(アメリカ、ヨーロッパ、中国、日本、東南アジア、インド)に区分して調査し、纏めました。2015年~2026年までの市場規模予測、主要プレイヤーの競争状況・市場シェア・企業情報、製造コスト分析、販売チャネル・流通業者・顧客情報、市場動向・機会・課題などのマーケットデータが記載されています。市場予測データは新型コロナウイルスの影響を反映させました。
・ゲーム用キーボード市場の概要
・世界の主要地域別ゲーム用キーボード市場規模2015-2026
・主要プレイヤーの競争状況・市場シェア
・世界のゲーム用キーボード市場規模2015-2026:種類別(有線、無線)
・世界のゲーム用キーボード市場規模2015-2026:用途別(コンピュータ、テレビ、ゲーム機、その他)
・ゲーム用キーボードのアメリカ市場規模2015-2020
・ゲーム用キーボードのヨーロッパ市場規模2015-2020
・ゲーム用キーボードの中国市場規模2015-2020
・ゲーム用キーボードの日本市場規模2015-2020
・ゲーム用キーボードの東南アジア市場規模2015-2020
・ゲーム用キーボードのインド市場規模2015-2020
・主要プレイヤーの企業情報:事業概要・売上・企業動向
・ゲーム用キーボードの製造コスト分析
・販売チャネル、流通業者、顧客
・ゲーム用キーボードの市場動向・機会・課題
・調査の結論
【レポートの概要】

Market Analysis and Insights: Global Gaming Keyboards Market
The global Gaming Keyboards market size is projected to reach US$ XX million by 2026, from US$ XX million in 2020, at a CAGR of XX% during 2021-2026.

Global Gaming Keyboards Scope and Market Size
The global Gaming Keyboards market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Gaming Keyboards market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by region (country), by Type and by Application for the period 2015-2026.

Segment by Type, the Gaming Keyboards market is segmented into
Wired
Wireless

Segment by Application, the Gaming Keyboards market is segmented into
Computer
TV
Game Machines
Other

The Gaming Keyboards market is analysed and market size information is provided by regions (countries). Segment by Application, the Gaming Keyboards market is segmented into United States, Europe, China, Japan, Southeast Asia, India and Rest of World.
The report includes region-wise market size for the period 2015-2026. It also includes market size and forecast by players, by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.

Competitive Landscape and Gaming Keyboards Market Share Analysis
Gaming Keyboards market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in Gaming Keyboards business, the date to enter into the Gaming Keyboards market, Gaming Keyboards product introduction, recent developments, etc.

The major vendors covered:
Razer
Corsair
BLOODY
Logitech
RAPOO
SteelSeries
Genius
Microsoft
A4TECH
MADCATZ
Roccat
Cyborg R.A.T
Mionix
Duble Swallow
HP
Lenovo
Avocent
Blackweb
AZio
Corsair
ASUS
Encore
Kensington

【レポートの目次】

1 Gaming Keyboards Market Overview
1.1 Gaming Keyboards Product Scope
1.2 Gaming Keyboards Segment by Type
1.2.1 Global Gaming Keyboards Sales by Type (2020-2026)
1.2.2 Wired
1.2.3 Wireless
1.3 Gaming Keyboards Segment by Application
1.3.1 Global Gaming Keyboards Sales Comparison by Application (2020-2026)
1.3.2 Computer
1.3.3 TV
1.3.4 Game Machines
1.3.5 Other
1.4 Gaming Keyboards Market Estimates and Forecasts (2015-2026)
1.4.1 Global Gaming Keyboards Sales Growth Rate (2015-2026)
1.4.2 Global Gaming Keyboards Revenue and Growth Rate (2015-2026)
1.4.3 Global Gaming Keyboards Price Trends (2015-2026)

2 Gaming Keyboards Estimate and Forecast by Region
2.1 Global Gaming Keyboards Market Size by Region: 2015 VS 2020 VS 2026
2.2 Global Gaming Keyboards Retrospective Market Scenario by Region (2015-2020)
2.2.1 Global Gaming Keyboards Sales Market Share by Region (2015-2020)
2.2.2 Global Gaming Keyboards Revenue Market Share by Region (2015-2020)
2.3 Global Gaming Keyboards Market Estimates and Forecasts by Region (2021-2026)
2.3.1 Global Gaming Keyboards Sales Estimates and Forecasts by Region (2021-2026)
2.3.2 Global Gaming Keyboards Revenue Forecast by Region (2021-2026)
2.4 Geographic Market Analysis: Market Facts & Figures
2.4.1 United States Gaming Keyboards Estimates and Projections (2015-2026)
2.4.2 Europe Gaming Keyboards Estimates and Projections (2015-2026)
2.4.3 China Gaming Keyboards Estimates and Projections (2015-2026)
2.4.4 Japan Gaming Keyboards Estimates and Projections (2015-2026)
2.4.5 Southeast Asia Gaming Keyboards Estimates and Projections (2015-2026)
2.4.6 India Gaming Keyboards Estimates and Projections (2015-2026)
3 Global Gaming Keyboards Competition Landscape by Players
3.1 Global Top Gaming Keyboards Players by Sales (2015-2020)
3.2 Global Top Gaming Keyboards Players by Revenue (2015-2020)
3.3 Global Gaming Keyboards Market Share by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gaming Keyboards as of 2019)
3.4 Global Gaming Keyboards Average Price by Company (2015-2020)
3.5 Manufacturers Gaming Keyboards Manufacturing Sites, Area Served, Product Type
3.6 Manufacturers Mergers & Acquisitions, Expansion Plans
3.7 Primary Interviews with Key Gaming Keyboards Players (Opinion Leaders)
4 Global Gaming Keyboards Market Size by Type
4.1 Global Gaming Keyboards Historic Market Review by Type (2015-2020)
4.1.1 Global Gaming Keyboards Sales Market Share by Type (2015-2020)
4.1.2 Global Gaming Keyboards Revenue Market Share by Type (2015-2020)
4.1.3 Global Gaming Keyboards Price by Type (2015-2020)
4.2 Global Gaming Keyboards Market Estimates and Forecasts by Type (2021-2026)
4.2.1 Global Gaming Keyboards Sales Forecast by Type (2021-2026)
4.2.2 Global Gaming Keyboards Revenue Forecast by Type (2021-2026)
4.2.3 Global Gaming Keyboards Price Forecast by Type (2021-2026)
5 Global Gaming Keyboards Market Size by Application
5.1 Global Gaming Keyboards Historic Market Review by Application (2015-2020)
5.1.1 Global Gaming Keyboards Sales Market Share by Application (2015-2020)
5.1.2 Global Gaming Keyboards Revenue Market Share by Application (2015-2020)
5.1.3 Global Gaming Keyboards Price by Application (2015-2020)
5.2 Global Gaming Keyboards Market Estimates and Forecasts by Application (2021-2026)
5.2.1 Global Gaming Keyboards Sales Forecast by Application (2021-2026)
5.2.2 Global Gaming Keyboards Revenue Forecast by Application (2021-2026)
5.2.3 Global Gaming Keyboards Price Forecast by Application (2021-2026)

6 United States Gaming Keyboards Market Facts & Figures
6.1 United States Gaming Keyboards Sales Market Share by Company (2015-2020)
6.2 United States Gaming Keyboards Sales Market Share by Type (2015-2020)
6.3 United States Gaming Keyboards Sales Market Share by Application (2015-2020)

7 Europe Gaming Keyboards Market Facts & Figures
7.1 Europe Gaming Keyboards Sales Market Share by Company (2015-2020)
7.2 Europe Gaming Keyboards Sales Market Share by Type (2015-2020)
7.3 Europe Gaming Keyboards Sales Market Share by Application (2015-2020)

8 China Gaming Keyboards Market Facts & Figures
8.1 China Gaming Keyboards Sales Market Share by Company (2015-2020)
8.2 China Gaming Keyboards Sales Market Share by Type (2015-2020)
8.3 China Gaming Keyboards Sales Market Share by Application (2015-2020)

9 Japan Gaming Keyboards Market Facts & Figures
9.1 Japan Gaming Keyboards Sales Market Share by Company (3015-3030)
9.2 Japan Gaming Keyboards Sales Market Share by Type (2015-2020)
9.3 Japan Gaming Keyboards Sales Market Share by Application (2015-2020)

10 Southeast Asia Gaming Keyboards Market Facts & Figures
10.1 Southeast Asia Gaming Keyboards Sales Market Share by Company (2015-2020)
10.2 Southeast Asia Gaming Keyboards Sales Market Share by Type (2015-2020)
10.3 Southeast Asia Gaming Keyboards Sales Market Share by Application (2015-2020)

11 India Gaming Keyboards Market Facts & Figures
11.1 India Gaming Keyboards Sales Market Share by Company (2015-2020)
11.2 India Gaming Keyboards Sales Market Share by Type (2015-2020)
11.3 India Gaming Keyboards Sales Market Share by Application (2015-2020)

12 Company Profiles and Key Figures in Gaming Keyboards Business
12.1 Razer
12.1.1 Razer Corporation Information
12.1.2 Razer Business Overview
12.1.3 Razer Gaming Keyboards Sales, Revenue and Gross Margin (2015-2020)
12.1.4 Razer Gaming Keyboards Products Offered
12.1.5 Razer Recent Development
12.2 Corsair
12.2.1 Corsair Corporation Information
12.2.2 Corsair Business Overview
12.2.3 Corsair Gaming Keyboards Sales, Revenue and Gross Margin (2015-2020)
12.2.4 Corsair Gaming Keyboards Products Offered
12.2.5 Corsair Recent Development
12.3 BLOODY
12.3.1 BLOODY Corporation Information
12.3.2 BLOODY Business Overview
12.3.3 BLOODY Gaming Keyboards Sales, Revenue and Gross Margin (2015-2020)
12.3.4 BLOODY Gaming Keyboards Products Offered
12.3.5 BLOODY Recent Development
12.4 Logitech
12.4.1 Logitech Corporation Information
12.4.2 Logitech Business Overview
12.4.3 Logitech Gaming Keyboards Sales, Revenue and Gross Margin (2015-2020)
12.4.4 Logitech Gaming Keyboards Products Offered
12.4.5 Logitech Recent Development
12.5 RAPOO
12.5.1 RAPOO Corporation Information
12.5.2 RAPOO Business Overview
12.5.3 RAPOO Gaming Keyboards Sales, Revenue and Gross Margin (2015-2020)
12.5.4 RAPOO Gaming Keyboards Products Offered
12.5.5 RAPOO Recent Development
12.6 SteelSeries
12.6.1 SteelSeries Corporation Information
12.6.2 SteelSeries Business Overview
12.6.3 SteelSeries Gaming Keyboards Sales, Revenue and Gross Margin (2015-2020)
12.6.4 SteelSeries Gaming Keyboards Products Offered
12.6.5 SteelSeries Recent Development
12.7 Genius
12.7.1 Genius Corporation Information
12.7.2 Genius Business Overview
12.7.3 Genius Gaming Keyboards Sales, Revenue and Gross Margin (2015-2020)
12.7.4 Genius Gaming Keyboards Products Offered
12.7.5 Genius Recent Development
12.8 Microsoft
12.8.1 Microsoft Corporation Information
12.8.2 Microsoft Business Overview
12.8.3 Microsoft Gaming Keyboards Sales, Revenue and Gross Margin (2015-2020)
12.8.4 Microsoft Gaming Keyboards Products Offered
12.8.5 Microsoft Recent Development
12.9 A4TECH
12.9.1 A4TECH Corporation Information
12.9.2 A4TECH Business Overview
12.9.3 A4TECH Gaming Keyboards Sales, Revenue and Gross Margin (2015-2020)
12.9.4 A4TECH Gaming Keyboards Products Offered
12.9.5 A4TECH Recent Development
12.10 MADCATZ
12.10.1 MADCATZ Corporation Information
12.10.2 MADCATZ Business Overview
12.10.3 MADCATZ Gaming Keyboards Sales, Revenue and Gross Margin (2015-2020)
12.10.4 MADCATZ Gaming Keyboards Products Offered
12.10.5 MADCATZ Recent Development
12.11 Roccat
12.11.1 Roccat Corporation Information
12.11.2 Roccat Business Overview
12.11.3 Roccat Gaming Keyboards Sales, Revenue and Gross Margin (2015-2020)
12.11.4 Roccat Gaming Keyboards Products Offered
12.11.5 Roccat Recent Development
12.12 Cyborg R.A.T
12.12.1 Cyborg R.A.T Corporation Information
12.12.2 Cyborg R.A.T Business Overview
12.12.3 Cyborg R.A.T Gaming Keyboards Sales, Revenue and Gross Margin (2015-2020)
12.12.4 Cyborg R.A.T Gaming Keyboards Products Offered
12.12.5 Cyborg R.A.T Recent Development
12.13 Mionix
12.13.1 Mionix Corporation Information
12.13.2 Mionix Business Overview
12.13.3 Mionix Gaming Keyboards Sales, Revenue and Gross Margin (2015-2020)
12.13.4 Mionix Gaming Keyboards Products Offered
12.13.5 Mionix Recent Development
12.14 Duble Swallow
12.14.1 Duble Swallow Corporation Information
12.14.2 Duble Swallow Business Overview
12.14.3 Duble Swallow Gaming Keyboards Sales, Revenue and Gross Margin (2015-2020)
12.14.4 Duble Swallow Gaming Keyboards Products Offered
12.14.5 Duble Swallow Recent Development
12.15 HP
12.15.1 HP Corporation Information
12.15.2 HP Business Overview
12.15.3 HP Gaming Keyboards Sales, Revenue and Gross Margin (2015-2020)
12.15.4 HP Gaming Keyboards Products Offered
12.15.5 HP Recent Development
12.16 Lenovo
12.16.1 Lenovo Corporation Information
12.16.2 Lenovo Business Overview
12.16.3 Lenovo Gaming Keyboards Sales, Revenue and Gross Margin (2015-2020)
12.16.4 Lenovo Gaming Keyboards Products Offered
12.16.5 Lenovo Recent Development
12.17 Avocent
12.17.1 Avocent Corporation Information
12.17.2 Avocent Business Overview
12.17.3 Avocent Gaming Keyboards Sales, Revenue and Gross Margin (2015-2020)
12.17.4 Avocent Gaming Keyboards Products Offered
12.17.5 Avocent Recent Development
12.18 Blackweb
12.18.1 Blackweb Corporation Information
12.18.2 Blackweb Business Overview
12.18.3 Blackweb Gaming Keyboards Sales, Revenue and Gross Margin (2015-2020)
12.18.4 Blackweb Gaming Keyboards Products Offered
12.18.5 Blackweb Recent Development
12.19 AZio
12.19.1 AZio Corporation Information
12.19.2 AZio Business Overview
12.19.3 AZio Gaming Keyboards Sales, Revenue and Gross Margin (2015-2020)
12.19.4 AZio Gaming Keyboards Products Offered
12.19.5 AZio Recent Development
12.20 Corsair
12.20.1 Corsair Corporation Information
12.20.2 Corsair Business Overview
12.20.3 Corsair Gaming Keyboards Sales, Revenue and Gross Margin (2015-2020)
12.20.4 Corsair Gaming Keyboards Products Offered
12.20.5 Corsair Recent Development
12.21 ASUS
12.21.1 ASUS Corporation Information
12.21.2 ASUS Business Overview
12.21.3 ASUS Gaming Keyboards Sales, Revenue and Gross Margin (2015-2020)
12.21.4 ASUS Gaming Keyboards Products Offered
12.21.5 ASUS Recent Development
12.22 Encore
12.22.1 Encore Corporation Information
12.22.2 Encore Business Overview
12.22.3 Encore Gaming Keyboards Sales, Revenue and Gross Margin (2015-2020)
12.22.4 Encore Gaming Keyboards Products Offered
12.22.5 Encore Recent Development
12.23 Kensington
12.23.1 Kensington Corporation Information
12.23.2 Kensington Business Overview
12.23.3 Kensington Gaming Keyboards Sales, Revenue and Gross Margin (2015-2020)
12.23.4 Kensington Gaming Keyboards Products Offered
12.23.5 Kensington Recent Development

13 Gaming Keyboards Manufacturing Cost Analysis
13.1 Gaming Keyboards Key Raw Materials Analysis
13.1.1 Key Raw Materials
13.1.2 Key Raw Materials Price Trend
13.1.3 Key Suppliers of Raw Materials
13.2 Proportion of Manufacturing Cost Structure
13.3 Manufacturing Process Analysis of Gaming Keyboards
13.4 Gaming Keyboards Industrial Chain Analysis

14 Marketing Channel, Distributors and Customers
14.1 Marketing Channel
14.2 Gaming Keyboards Distributors List
14.3 Gaming Keyboards Customers

15 Market Dynamics
15.1 Gaming Keyboards Market Trends
15.2 Gaming Keyboards Opportunities and Drivers
15.3 Gaming Keyboards Market Challenges
15.4 Gaming Keyboards Market Restraints
15.5 Porter’s Five Forces Analysis

16 Research Findings and Conclusion

17 Appendix
17.1 Research Methodology
17.1.1 Methodology/Research Approach
17.1.2 Data Source
17.2 Author List
17.3 Disclaimer

...

【掲載企業】

Razer、Corsair、BLOODY、Logitech、RAPOO、SteelSeries、Genius、Microsoft、A4TECH、MADCATZ、Roccat、Cyborg R.A.T、Mionix、Duble Swallow、HP、Lenovo、Avocent、Blackweb、AZio、Corsair、ASUS、Encore、Kensington

【免責事項】
https://www.globalresearch.jp/disclaimer

★リサーチレポート[ 世界のゲーム用キーボード市場レポート2020年(Global Gaming Keyboards Sales Market Report 2020)]についてメールでお問い合わせはこちらでお願いします。